LVL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
---|---|---|---|---|---|---|---|
1 | 213 | 1 | 1 | 1 | 0 | 19 | 13 |
10 | 579 | 8 | 6 | 8 | 6 | 21 | 14 |
20 | 977 | 14 | 12 | 14 | 11 | 23 | 15 |
30 | 1367 | 20 | 16 | 20 | 15 | 25 | 15 |
40 | 1750 | 25 | 20 | 25 | 19 | 27 | 17 |
50 | 2124 | 30 | 23 | 30 | 22 | 29 | 17 |
60 | 2491 | 34 | 26 | 33 | 25 | 31 | 18 |
70 | 2850 | 37 | 28 | 36 | 27 | 33 | 19 |
80 | 3202 | 40 | 30 | 39 | 28 | 35 | 20 |
90 | 3545 | 43 | 31 | 41 | 28 | 37 | 21 |
100 | 3880 | 45 | 31 | 42 | 28 | 39 | 21 |
When in trouble, Irvine loads his weapon with special ammunition and assaults his opponents with a hail of bullets. After selecting Shot, choose the type of ammo you want Irvine to use; consider your enemy before choosing.
When the Shot Limit Break begins, two windows appear. The one on the left shows which enemy(s) you're targeting. Move the cursor up and down to switch targets while shooting. The window on the right indicates how much ammo is remaining and the time before the Limit Break ends.
You can find, buy or refine ammo. You have to refine most of the good stuff from rare items. Just make sure you keep an ample supply around, you don't want to run out in the middle of a critical battle.
Ammo Type | Description |
---|---|
Normal Ammo (Normal Shot) | Inflicts a moderate amount of damage to one enemy and reloads at an average speed. You can shift your aim between several targets while using this type of ammo. |
Shotgun Ammo (Scatter Shot) | Similar to Normal Ammo, Shotgun hits all enemies on the screen with each shot. |
Dark Ammo (Dark Shot) | Similar to Normal Ammo but each time you hit an enemy you have a chance of causing several abnormal status effects (Sleep, Blind, Poison, Silence etc.) |
Fire Ammo (Flame Shot) | This fire elemental ammo causes damage to all enemies on-screen. Effective against enemies weak to fire but does not work well against enemies resistant to fire. It will heal enemies who absorb fire. |
Demolition Ammo (Canister Shot) | Although it has a slow reload time, it packs a strong punch. Its downside is that you can only target one enemy at a time, although you can switch between enemies. |
Fast Ammo (Quick Shot) | Think machine gun. It's not very strong but you can quickly unload about 25 rounds into a group of enemies. This ammo's speed makes up for its lack of power. Just make sure you have a healthy supply or you will run out quickly. |
AP Ammo (Armour Shot) | Armour Piercing is much better than the similar Demolition ammo. It's stronger than Demolition ammo and the fire rate is much faster. |
Pulse Ammo (Hyper Shot) | This is by far the best ammo you can get. It causes maximum damage to a single target and has a great fire rate, but it is difficult to find. |
Item | Ammo |
---|---|
1 Screw | 8 Normal Ammo |
1 Normal Ammo | 1 Fast Ammo |
1 Shotgun Ammo | 2 Fast Ammo |
1 Bomb Fragment | 20 Fire Ammo |
1 Red Fang | 40 Fire Ammo |
1 Fuel | 10 Fire Ammo |
1 Poison Powder | 10 Dark Ammo |
1 Venom Fang | 20 Dark Ammo |
1 Missile | 20 Demolition Ammo |
1 Running Fire | 40 Demolition Ammo |
1 Cactus Thorn | 40 Demolition Ammo |
1 Sharp Spike | 10 AP Ammo |
1 Chef's Knife | 20 AP Ammo |
1 Laser Cannon | 5 Pulse Ammo |
1 Energy Crystal | 10 Pulse Ammo |
1 Power Generator | 20 Pulse Ammo |
Cost | Attack | Hit Rate | Items |
---|---|---|---|
100 Gil | 12 | 105 | Steel Pipe x1, Screw x4 |
Cost | Attack | Hit Rate | Items |
---|---|---|---|
200 Gil | 15 | 108 | Steel Pipe x1, Bomb Fragment x1, Screw x2 |
Cost | Attack | Hit Rate | Items |
---|---|---|---|
400 Gil | 20 | 110 | Steel Pipe x1, Dynamo Stone x4, Screw x8 |
Cost | Attack | Hit Rate | Items |
---|---|---|---|
800 Gil | 25 | 110 | Dino Bone x1, Moon Stone x1, Star Fragment x1, Screw x18 |
GF | Base Compatibility |
---|---|
Quezacotl | 640 |
Shiva | 580 |
Ifrit | 570 |
Siren | 620 |
Brothers | 540 |
Diablos | 610 |
Carbuncle | 590 |
Leviathan | 560 |
Pandemona | 540 |
Cerberus | 650 |
Alexander | 530 |
Doomtrain | 510 |
Bahamut | 520 |
Cactuar | 560 |
Tonberry | 530 |
Eden | 380 |